|
|
 |
 |
Cloth simulation
Supervision:
Background:
The pe physics engine is a C++ framework for the physically correct
simulation of the interactions between rigid bodies of arbitrary shape.
So far only rigid, completely undeformable bodies have been considered in the
pe physics engine. However, next to rigid bodies also soft matter
like tissue are a desirable component of the physics engine. One of the most
promising approaches to simulate soft matter in combination with rigid bodies
is the simulation of clothes.
During the last years a couple of methods have been proposed for cloth simulation,
both for fast and for accurate purposes. The first part of the thesis will be the
selection of a suitable model for the pe engine. Next to clothes
the method is supposed to be capable of simulating any kind of deformable material,
e.g. flags, tissues or blood vessels. The second part will be the incorporation of
the model into the existing framework. An important part of the implementation is
the interaction with the rigid bodies that are already part of the phyiscs engine.
Tasks:
- Incorporation of a cloth simulation model into the pe physics engine
- Performance optimization of the C++ implementation
- Development of demonstration examples
Recommended knowledge:
Status:
Finished
|
 |
 |
|