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Chair for System Simulation (Department of Computer Science 10)
Klaus Iglberger
Dept. of Computer Science  >  Computer Science 10  >  People  >  Klaus Iglberger

Cloth simulation

Supervision:

Background:

The pe physics engine is a C++ framework for the physically correct simulation of the interactions between rigid bodies of arbitrary shape.

So far only rigid, completely undeformable bodies have been considered in the pe physics engine. However, next to rigid bodies also soft matter like tissue are a desirable component of the physics engine. One of the most promising approaches to simulate soft matter in combination with rigid bodies is the simulation of clothes.



During the last years a couple of methods have been proposed for cloth simulation, both for fast and for accurate purposes. The first part of the thesis will be the selection of a suitable model for the pe engine. Next to clothes the method is supposed to be capable of simulating any kind of deformable material, e.g. flags, tissues or blood vessels. The second part will be the incorporation of the model into the existing framework. An important part of the implementation is the interaction with the rigid bodies that are already part of the phyiscs engine.



Tasks:

  • Incorporation of a cloth simulation model into the pe physics engine
  • Performance optimization of the C++ implementation
  • Development of demonstration examples


Recommended knowledge:

  • Advanced C++ programming

Status:

Finished

  Contact Last modified: 2008-12-01 16:02   cf