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Chair for System Simulation (Department of Computer Science 10)
Klaus Iglberger
Dept. of Computer Science  >  Computer Science 10  >  People  >  Klaus Iglberger

Diplomarbeit / Master thesis

Rigid Body Dynamics: Cloth Simulation

Supervision:

Background:

The pe physics engine is a C++ framework for the physically correct simulation of the interactions between rigid bodies of arbitrary shape.

So far only rigid, completely undeformable bodies have been considered in the pe physics engine. However, next to rigid bodies also soft matter like tissue are a desirable component of the physics engine. One of the most promising approaches to simulate soft matter in combination with rigid bodies is the simulation of clothes.



Building on a theoretical evaluation of cloth models that has already been performed [1], the task of this thesis is the integration of a suitable cloths model into the pe physics engine. Next to clothes the method is supposed to be capable of simulating any kind of deformable material, e.g. flags, tissues or blood vessels. An important part of the integration process is the interaction with the rigid bodies that are already part of the phyiscs engine. Helpful resources for this task are the book by David E. Breen [2] and the preceeding study thesis by Jan Ciesko [1].



Tasks:

  • Incorporation of a suitable cloth simulation model into the pe physics engine
  • Performance optimization of the implementation
  • Development of demonstration examples



Recommended knowledge:

  • Advanced C++ programming

Status:

Free

References:

[1] Jan Ciesko: Practical Clothes Modeling and Simulation, Chair for System Simulation Erlangen, Juli 2008
[2] David E.Breen, Donald H. House: Cloth modeling and animation, B&T Verlag, ISBN: 1568810903

  Contact Last modified: 2008-07-28 12:39   cf