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Diplomarbeit / Master thesis
Rigid Body Dynamics: Cloth Simulation
Supervision:
Background:
The pe physics engine is a C++ framework for the physically correct
simulation of the interactions between rigid bodies of arbitrary shape.
So far only rigid, completely undeformable bodies have been considered in the
pe physics engine. However, next to rigid bodies also soft matter
like tissue are a desirable component of the physics engine. One of the most
promising approaches to simulate soft matter in combination with rigid bodies
is the simulation of clothes.
Building on a theoretical evaluation of cloth models that has already been performed
[1], the task of this thesis is the integration of a suitable cloths model into the
pe physics engine. Next to clothes the method is supposed to be
capable of simulating any kind of deformable material, e.g. flags, tissues or blood
vessels. An important part of the integration process is the interaction with the rigid
bodies that are already part of the phyiscs engine. Helpful resources for this task are
the book by David E. Breen [2] and the preceeding study thesis by Jan Ciesko [1].
Tasks:
- Incorporation of a suitable cloth simulation model into the pe physics
engine
- Performance optimization of the implementation
- Development of demonstration examples
Recommended knowledge:
Status:
Free
References:
[1] Jan Ciesko: Practical Clothes Modeling and Simulation, Chair for System Simulation Erlangen,
Juli 2008
[2] David E.Breen, Donald H. House: Cloth modeling and animation, B&T Verlag,
ISBN: 1568810903
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