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Optimized Simulation of Object Deformation and Fracture
Supervision:
Background:
The simulation of complex physical phenomena like rigid body physics
or fluid mechanics are by now possible in realtime, due to improved
algorithms and increasing computational power of common workstations.
The calculation of object deformation and fracture has been successfully
applied to mechanical applications, and, recently, also been used
for animating objects in computer graphics applications.
The task of this thesis is to implement a solver (based on finite elements) to compute
the deformation and fracture of bodies represented by a tetrahedral
mesh. The underlying rigid body dynamics will be computed with
the ODE framework.
Task:
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Implementation of a code to compute and visualize elastic deformation of
objects, based on the ODE framework.
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Extension of this code to handle the remeshing of objects
necessary for fractures.
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Handle the detection and fracturing of objects based on
the object deformation.
Recommended knowledge:
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C/C++ programming
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Iterative solvers (Gauss-Seidel-algorithms,Conjugate-Gradient-methods, e.g. from HPPT, pFEM or SC)
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Mesh handling (e.g. from the Computer Graphics lecture)
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Visualization with OpenGL
Further Information:
Status:
Running
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