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Realtime Approxmation of Caustics for Free Surface Fluid Simulations
Supervision:
Background:
Algorithms for computational fluid dynamics have been successfully applied to
animate the motion of free surface fluids for computer graphics. Usually these
simulations are used in combination with raytracing, to generate high-quality images.
As algorithms and CPUs become more powerful, realtime simulations of fluids
are possible, however, the visualization often has to be simplified to allow
interactive framerates. One of these effects that up to now cannot be computed
in realtime for surfaces as complex as those of a fluid are caustics.
This thesis deals with the implementation of a realtime visualization tool
to approximate caustics on nearby objects by generating appropriate textures.
Task:
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Caustic map generation
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Optimization
Recommended knowledge:
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C/C++ programming
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Photon maps and global illumination
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GPU Programming
Further Information:
Status:
OPEN - if you're interested just stop by (Cauerstr. 6, Room 0.146/Weichselgarten 9, Room 116b), or write a mail (Nils.Thuerey cs.fau.de / Marc.Stamminger informatik.uni-erlangen.de )...
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