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Improved Curvature Calculation and Surface Reconstruction for Free-Surface Fluid Simulations
Supervision:
Background:
The simulation of fluids with free surfaces is important for a variety of
technical applications like foaming or casting processes, and moreover, the correct
animation of fluids is still a challenge in the field of computer
graphics. As the smoothness and motion of the free surface determines
the plausibility and quality of the visual appearance, it is important
to generate a smooth triangulation of the fluid interface that represents
the volume of the fluid. In combination with an improved visualization,
a smooth surface representation allows the computation of surface curvature
to simulate effects like surface tension.
Based on the volume information from a LBM free surface simulation,
the goal of this thesis is to implement an algorithm that
generates an improved triangulation in comparison to the marching
cubes algorithm.
Task:
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Surface reconstruction
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Curvature
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Optimization
Recommended knowledge:
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C/C++ programming
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Surface reconstruction (marching cubes, splines)
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Visualization (OpenGL)
Further Information:
Status:
Finished
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